Research Interests
My research focuses on how video games can be more environmentally sustainable. To advance the research field of Green Gaming, I develop methods and tools to measure and reduce the power consumption of video games.
I am currently actively pursuing the following topics in my research:
- Green Computing
- Green Gaming
- Green Software
- Power Consumption
- Power Measurements
- Software Benchmarking
- Sustainability
- Video Games
Topics for Theses
Theses on request on one of the above-mentioned or related topics in my field of research.
Supervised Theses
- Evaluating the Energy Efficiency of Modern GPU Upscaling Techniques in Video Games (Bachelor, May 2026)
- Automatic Detection of Selected Dark Patterns in Cookie Banners and Newsletter Pop-Ups (Bachelor, February 2026)
- An Automated Tool for Analyzing and Classifying the Accessibility of Websites (Bachelor, August 2025)
- Comparative Analysis of Carbon Emission Measurement Methods in Software Development (Bachelor, August 2025)
- Fairness in Video Games With Crossplay: An Analysis of Assistances (Bachelor, April 2025)
- Mobile Application Inclusivity: Best Practices and Strategic Evaluation for Enhanced Accessibility (Bachelor, January 2025)
- Development of a software to automatically set accessibility settings in video games (Bachelor, July 2024)
- Comparison of multi-model databases with traditional databases using the example of a social media application (Bachelor, May 2024)
- Comparative Analysis of modern Video Game Titles based on the Game Accessibility Guidelines (Bachelor, April 2024)
- Developing a Framework to automate Cookie Banner Consent by using Preferences (Bachelor, October 2023)
Research-related Activities
Steering Committee
- The 21st Conference on the Foundations of Digital Games (FDG 2026)
Editor
- Proceedings of the 1st International Workshop on Security and Privacy-Preserving AI/ML (SPAIML 2025)
- SPAIML 2025 (co-located with ECAI 2025 in Bologna, Italy)
TPC / Reviewer
- The 21st Conference on the Foundations of Digital Games (FDG 2026)
Voluntary Work
- Fire safety and evacuation assistant (Since 09/2025)
- Company first aider (Since 08/2024)
Poster
- Achieving Green Computing in Video Games Using Power Measurements and Organic Computing Techniques (Link)
- PriPoCoG: Empowering End-Users’ Data Protection Decisions (Link)
Software & Artifacts
- Video Game Power Profiler (Link)
- The Data Protection Icon Set (DaPIS) v3+ (v1.0) (Link)
- PriPoCoG Privacy Policy Interface (v1.0) (Link)
Talks
- How much Energy does my Video Game actually consume while playing? Let's benchmark it!, Exploratory Green Gaming Seminar - Sustainable TRAnsiTion for Europe’s Game IndustrIES (STRATEGIES), 07.11.2025
- Measuring the Power Consumption of Video Games, CoG 2025 - IEEE Conference on Games 2025 (Lisbon, Portugal), August 28, 2025
- Achieving Green Computing in Video Games Using Power Measurements and Organic Computing Techniques, FDG 2025 - Foundations of Digital Games (Vienna & Graz, Austria), April 17, 2025
Projects
Publications (3)
2025 (3)
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Measuring the Power Consumption of Video GamesIn: 2025 IEEE Conference on Games (CoG)
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Achieving Green Computing in Video Games Using Power Measurements and Organic Computing TechniquesIn: Foundations of Digital Games 2025
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PriPoCoG: Empowering End-Users’ Data Protection DecisionsIn: International Conference on Enterprise Information Systems (ICEIS)
